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Diablo 4 update 1.3.3 patch notes – Gauntlet joined by major balance changes and bug fixes


The new Diablo 4 update is out now on PlayStation, Xbox and PC. Diablo 4 update 1.3.3 is another big one, making dozens upon dozens of changes to the gameplay, including the re-balancing of character classes, abilities and items, alongside bug fixes, UI improvements and lots more. The update also ushers in the launch of Diablo 4’s Gauntlet mode, which provides a leaderboard-based challenge that takes place in a different fixed non-linear Dungeon each week.

In terms of the update 1.3.3 patch notes, Blizzard has increased damage for unique items like the Penitent Greaves, all the while increasing resistance for Mother’s Embrace and Tassets of the Dawning Sky.

Legendary Aspects have also been improved, with Inner Calm, Retribution and Starlight all receiving buffs.

Unfortunately, the Seneschal has been scaled back, with Blizzard nerfing certain powers.

Blizzard explains more: “We want the Seneschal to feel strong, but there are certain powers that are overperforming. Additionally, there are a couple of unintended interactions that are being addressed.”

You can check out the Diablo 4 update 1.3.3 patch notes below…

Diablo 4 update 1.3.3 patch notes…

BALANCE UPDATES

General

Unique Items

• Ring of Starless Skies

 – Now shows a buff on the bar while active.

• Penitent Greaves

 – Damage to Chilled enemies increased from 7-10% to 12-15%.

• Tassets of the Dawning Sky

 – Maximum Resistance increased from 6-10% to 8-12%.

• Mother’s Embrace

 – Resource refund increased from 20-40% to 30-50%.

Legendary Aspects

• Of Inner Calm

 – Damage maximum increased from 30% to 40%.

• Of Retribution

 – Stun chance increased from 8% to 10%.

 – Damage to Stunned enemies increased from 10-20% to 15-25%.

• Starlight

 – Amount of Life Healed needed for Resource gain changed from 25% to 20%.

The Seneschal

• Poison Support

 – Poison Support no longer reapplies the Construct’s damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones.

• Bleeding Support

 – Bonus Bleeding damage from 20% to 10%.

• Burning Support

 – Bonus Critical Strike damage from 20% to 10%.

 – Bonus Critical Strike damage per Skill Rank from 2% to 1%.

• Tempest

 – Tempest no longer gains bonus damage and duration when its reapplied or when it spreads.

USER INTERFACE AND USER EXPERIENCE

• Player Profile Updates

• Players’ equipped skills are now displayed in their profile.

• Equipped Emblems are now displayed in the header of player Profiles.

• The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.

• From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.

• The current character’s time played is displayed at the bottom of the profile.

Miscellaneous

• The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4.

BUG FIXES

Gameplay

• Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian’s War Cry or Druid’s Blood Howl.

• Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.

• Fixed an issue where some interactable objects associated with various quests, such as Lyndon’s Stash during the Discretionary Spending quest, could not be interacted with while mounted.

• Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out.

• Fixed an issue where the Juggernaut Aspect didn’t apply armor while the player was mounted.

• Fixed an issue where the Guaranteed Overpower granted by the Druid’s Enhanced Pulverize did not apply immediately after acquiring 12 stacks.

• Fixed and issue where the Necromancer’s Skeleton Reapers’ chance to create a corpse was based on Lucky Hit instead of a flat percentage.

• Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter.

• Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh).

• Fixed an issue where the Cult Leader Legendary Paragon Node didn’t properly give bonus damage based on bonus minion Attack Speed.

• Fixed an issue where the Rotting Aspect wouldn’t spawn additional corpses.

• Fixed an issue where Sorcerer’s Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements.

• Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should.

• Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy.

• Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses.

• Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect.

• Fixed an issue where unlearning Vyr’s Mastery with the Mage-Lord’s Aspect equipped would cause the effect of Vyr’s Mastery to remain active.

• Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off.

User Interface and User Experience

• Fixed an issue where editing your profile could also trigger the prompt for adding a friend.

• Fixed an issue where the description for Enhanced Caltrops was missing the damage cap.

Miscellaneous

• Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area.

• Various performance, UI, visual, and stability improvements.

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